History and Timeline for Izendorn

 

A brief history of the Kingdom of Izendorn, penned in cooperation by Milford of Lanalor’s Keep, Secretary Jean of Starlen’s Crossing’s Merchant Guild and Lady Epina Fleurir of Galador on assignment to Oasis. 

 

            While it is known that peoples of all races traveled theses lands for many years, Izendorn was officially discovered Quentari scouts in the year (of current reckoning) 581.  Settlement soon followed with the normal growing pains of founding a capital and wars of domain.  Within the first five years, alliances between most of the major sentient races had been achieved accepting the sovereignty of the royal house founded by the Quentari scouts in Galador. 

            Several skirmishes with the monstrous races caused a magical rift that draws fae into Tyrra.  A clash arose between the fae and mortal races, as well as among the fae, in 588, embroiling the already embattled kingdom in further bloodshed.  The local leaders of the fae (Queens Lillandra and Dulcimara of the Seelie and Unseelie Courts, respectively) brought an end to this trouble shortly after its beginning in cooperation with the Izendorn forces.  While the fifth of Izendorn that contains the rift was awarded to both queens, the title of duchess of Izendorn was later granted only to Lillandra.  She named Oasis (the site of the rift) her duchal seat.  Other land grants and duchies were granted according to the loyal service to the king during the trying times of that decade.

            In the year 593, a spat between the fae queens led to a year of with no spring, the sleeping bespellment of Galador in a web of sleep, and the encasement of Oasis in a protective dome.  Many of the people starved, but the rest survived on well-stocked stores and the open-handedness gypsy travelers.  Duke Lanalor founded his keep to protect people form the monstrous races that raided over the winter snows.  He also awarded Belladonna’s Cavern to the gypsy king. 

            Between 593 and 603, only the most careful and experienced traveler’s braved the icy passes of the mountains surrounding Izendorn.  Being thus removed from both the outside world and their own capital, some towns fell to ruin.  Others, however, became more vital.  One merchant, a Garrett Starlen, traveled through a formerly insignificant scavenger village simply called, the “Crossing.”  As it was then one of the only points of limited contact with the outside world, he paid for its revitalization.  The town and guild system were renamed in his honor.  Troubles with the monstrous races continued.  Only strong leadership in the remaining cities prevented the worst from occurring. As might be expected, the strong leadership in these towns led to a cooperative and respectful alliance of city-states awaiting the day that their king would wake. 

            Work on the pass near Starlen’s Crossing and other points of entry to Izendorn opened the kingdom to outside trade once again in the spring of 603.  They still, however, remain closed in the winters, despite repeated efforts to clear them further.  The return of out-kingdom trade has brought fresh life to the remaining towns, starting once more market festivals.  The people have begun to believe again in something to celebrate, despite a few local tragedies.  Queen Lillandra encased herself in crystal to anchor the dome that protects her people in the fall of 603, succeeded in the following spring by her daughter, Althaea.  The baron of Starlen’s Crossing died after turning against his people in 605.  Other nobility have since filled the gap.  Tensions between the seelie and unseelie courts have increased somewhat since then.  Duke Lanalor has retired into his keep.  Incursions from the monstrous races continued while the treaties with the barbarian tribes are checked and rechecked.  Yet, the re-building of Talosi and Whitehill have inspired the people of Izendorn to fresh hope, as have the courage of the nobility who have risen from among them. 


 

Summer 581

Quentari elves discover a secluded valley and named it Izendorn.

Winter 581

The first elf/barbarian war begins.

Fall 582

End of the first barbarian war. Elves claim Izendorn as reparations for barbarian aggression.

Winter 582

Elves found the capital city of Galador in the Great Western Oak forest.

Spring 583

The Galadine Raiders attack the Elven capital of Galador. With assistance from the Dark Elf Emporium the elves devastate the Galadine Raiders.

Winter 583

Humans attempt to establish Fort Wendell, the dwarves protest.

Spring 584

Humans and Dwarves fight the Pass War over Fort Wendell.

Winter 584

The Dalube Accord ends the Pass War as both sides are nearly wiped out y orc and troll raids.

Spring 585

Couatl Pass town proper is built on the site of Fort Wendell.

Summer 586

Barbarian raids spark the second elf/barbarian war.

Summer 586

Couatl Pass offers aid to the elves in the second elf/barbarian war. Couatl Pass joins the Kingdom of Izendorn. De Marcey family declared Barons.

Winter 587

Barbarians renew treaty with elves, ending second elf/barbarian war. Relationship with the barbarians remain tenuous.

Summer 588

Elves establish trading villages of Talosi and Andorn.

Winter 588

A great magic upheaval rocks Izendorn. Seely and Unseely filter into the lands and fighting between them begins.

Winter 588

The Fae magic upheaval enchants the Shatterwood forest, the Mountain Lake and Galvul Tower.

Spring 589

The Salidar Campaign is fought against orcs and ogres. Red, yellow and green laws established in Couatl Pass.

Summer 589

Devastation to Izendorn by Fae war ends with the arrival of two fae queens, Lilandra and Dulcimara.

Spring 590

The elves award land to the fae queens in gratitude. While the real name for the lands are unknown, they are commonly referred to as the Oasis.

Winter 591

Fae queen Dulcimara becomes aggressive towards the elves and a few minor elf/fae skirmishes arise.

Summer 592

The dwarves of Couatl Pass launch the Mydewinde campaign against the trolls.

Fall 592

Fae Queen Lilandra is able to stop the aggression of her sister, Dulcimara, and is given the title Duchess of Oasis.

Fall 592

Brilar Point is discovered.

Winter 593

Dulcimara invokes the Fae “Curse of Kings” to freeze her sister in Oasis. Duchess Lilandra casts the Fae Curse of Kings to protect the Oasis, the spell reflects Dulcimara’s attack and hits Galador. The elves of Galador fall asleep, lost to Izendorn from that day forward.

Winter 593

With the loss of contact with Galador, the Izendorn towns become more isolated from each other. Andorn and Talosi are abandoned due to impending barbarian threats.

Winter 593

Year of Eternal Winter; Gypsy imports keep towns and valley alive. The northern part of Couatl Pass caves in.

Winter 594

Winter has not yet ended from 593 due to Fae curse. Gypsy traders from the west arrive, bringing food that saves a starving population on the lands of the soon to be retired elven knight named Sir Lanalor.

Spring 594

Sir Lanalor grants gypsies permission to live on his lands and establishes Lanalor’s Keep as a town.

Winter 596

Ogres aid Couatl Pass against orc raids during Pekkan Campaign, yellow laws are repealed.

Spring 598

Orcs and trolls begin working together in raids on Couatl Pass, cutting off supply routes.

Summer 598

Darvek Campaign is fought, orcs and trolls trapped in collapsed mines. The mysterious Darvek is never seen again.

Spring 602

The Crossroads Pass to the east finally melts and a merchant named Garrett Starlen founds Starlen’s Crossing as a merchant outpost.

Spring 603

Market days at the Oasis and Lanalor’s Keep are again hosted as the pass clears and travelers can again make their way through Izendorn.

Spring 604

The prophesy begins. A storyteller at Lanalor's Keep, once possessed by a liche, spoke of a great change to come and strange fluctuations in the magic lent credibility to her claims.

Summer 604

Starlen's Crossing opened up for festivals only to greet visitors with a war between the scavengers and fueled by mercenaries. An orphanage is founded to deal with the results. A deputy magistrate (sheriff) was named. At the Oasis, the self-imprisonment of Queen Lillandra to keep stable the dome around the town brought her daughter Althaea into the seat of both the Seelie Queen and the Izendorn Duchess.

Fall 604

The re-building of Talosi begins to attract tradesmen. A tense peace began among the scavengers of Starlen's Crossing to meet what is realized to be an outside threat.

Spring 605

The uneasy truce between the barbarian tribes around Sir Lanalor's Keep, and the increase in the lycanthropic population made travel there difficult, though some adventurers have successfully managed it. At the death and retirement of the previous Oasian squires, a tournament was held that brought new squires to both of the fae courts seated in Oasis. In Starlen's Crossing, the dark man who fueled the was defeated in battle. This starts the curse of darkness. The mercenaries became the town guard in atonement. Sovereignty in the town falls to the magistrate.

Summer 605

In Starlen's Crossing, the curse was lifted throught he generosity of foreign visitors as well as the fierce determination of the locals. Oasis' fae and other magical residents play pranks on the mortal inhabitants as a sign of their growing acceptance of these new citizens.

Spring 606

Starlen's was invaded by an orc army. Heavy losses caused the mercenary corps to leave the town's defense. Starlen's Crossing citizens holed up to and dug in to survive the long night. Another mercenary corps, coordinating their attack with other town defense efforts, founded cleared and founded their base, which stemmed the tidal wave of the invasion. The Oasis Trade Guild opens, quickly coordinating agreements with the guilds of Talosi, Starlen's Crossing and Sir Lanalor's Keep. While outside Oasis, an elf reclaimed his ancestral lands from another band of orcs and founded Whitehill under Althaea's duchal sponsorship.

Summer and Fall 606

Starlen's Crossing's defenders and orcs managed to inflict losses on each other over several months. The orc army, after negotiations, left the town. The magistrate accepts the title of baroness, appointing a replacement. The guildmaster is found murdered. In the Oasis, the squire's training took them different directions, leading one into knighthood and the other into a diplomat post in the court. The lord of Whitehill yielded his title to become the unseelie squire of Oasis.  His wife took up the mantle of lady of Whitehill. 

Spring 607

In Oasis, after the death of the seelie knight over the and the resignation of the unseelie squire, both queens found new squires.  An unseelie lady-by-marriage confirms her title by quest.  An agreement was arranged with a family of gryphons on Cave Island.  Prince Irilonde made his first visit to a market festival since being pulled from the edge of the Galadore curse.  After being re-called from Oasis to Regency, Lady Fluerir appoints a replacement guild coordinator.  In Starlen’s Crossing, the orphanage was converted to an academy for the local children.   

Summer and Fall 607

Andorn held its first market in over a decade, sponsored by the barbarian Chief Roc and his Seneschal, Finnegan.  In Starlen’s Crossing, the baroness appointed her house (a seneschal, knight [and sponsored the order], a lord attaché, guildmistress, confirmed the magistrate and a new captain of the guard) and was publically confirmed in rank by Prince Irilonde as he continued visiting his lands.  In the fall, the guildmistress married a local master merchant.  The new head of the mercenary corps, the Black Jackal Brigade, also wed during the market.  In Oasis, the squires continue their testing.  Young girls were reported missing, and found to have been turned into swans. 

 

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